Gaelin's Port is a city plagued by blackguards and villians.
Danica, Mouse, Svlad, and Orric escape Corvus by sea and begin a voyage to the East. The Gambit is a sound ship but dangers and villany await on the high seas.
Guided by her mother's visions and her own dreams, Danica charts a course pursuing the promise of a life in the east, one with her daughter, Mouse and a voice in song not yet revealed. There remains the small matter of Asira's captivity but Danica firml;t clutches to the dream's promise of her safe return.
Gaelin's Port is a city in transition and the poorer neighbourhoods are beleaguered by gangs and abductions. The aid her mother's vision foretold was found in unexpected old friends. But they need help! AIs this a diversion that will delay the recovery of Asira? or part of the path she must follow? Mouse finds friends, adventure, and more.
Who is the voice in the dream and what will they mean in her life? Can Danica keep Mouse out of trouble? Not if Mouse can help it!
Gangs of the East, is a 115K SCI FI Fantasy manuscript oriented to an adult audience. It tells the story of healing and adventure. And perhaps a little good-hearted mayhem.